The first area showcased is the hub town, which is, as yet, unnamed; it’s pictured at the top of the article. This is where RAD will return in between forays into the Wasteland, and it’s also home to a wide variety of quirky residents:

The Elder, the oldest and mysterious dude living on the edge of town Bob, who operates his custom-built town gate Billy, the town farmer if he only had something to plant.

The second biome received the most attention, though. It highlights a major theme in the game: the further RAD ventures into the Wastelands, the more dangerous they become, thanks to the higher levels of corruption.

It’s these environments that eventually end up taking their toll on the main character himself (also referred to as RAD in the trailer).

As the recently released announcement trailer showed, RAD centers around one young boy’s journey to save the world from facing its third round of complete destruction. The goal is bringing lush, green life back to the barren world.

To do that, players combat creatures mutated by toxins and restore life to ruins, which in turn seems to purify that specific area.

However, there’s a catch. RAD brings life back to the world, but, like the monsters, he suffers from exposure to the toxins he fights. This exposure leads to various mutations at different times, giving RAD new body parts or even completely transforming him into a new creature.

The benefit of this is instead of using only his trusty bat, or whatever he has to hand, RAD gains new powers and abilities to help overcome the obstacles he faces.

RAD is expected to launch this summer on PC via Steam, Xbox One, PlayStation 4, and Nintendo Switch.